TRACKING THE GENERATION THRESHOLD

Video is becoming real-time.
We measure the shift.

The evidence-backed database for faster-than-playback video, streaming generation, and interactive world models.

Sources on every claim Dated verification
LIVE MEASUREMENTH3 MAX · 768P
RTR0.60OFFICIAL INFERENCE CLAIM
GENERATION2.99s÷PLAYBACK5.00s=FASTER

RTR below 1.00 means a clip can be generated faster than it is consumed — under the stated conditions.

SEPTEMBER 03, 2026New category forming:

generation time has crossed below consumption time.

Open radar →

THE DATABASE

Realtime, with the conditions attached.

View all 12 models
ModelRealtimeBest RTROutputAccessEvidence
H3 MaxfalCLASS A · FASTER CLIP0.60480p / 768pAPIOFFICIAL CLAIM
H3 Max TurbofalCLASS A · FASTER CLIP480p / 768pAPIOFFICIAL CLAIM
MiniMax H3MiniMaxTRACKEDUp to 2KAPIOFFICIAL CLAIM
Lucy 2.0DecartCLASS B · STREAMINGNot reportedAPIOFFICIAL CLAIM
MirageDecartCLASS B · STREAMINGNot reportedAPIOFFICIAL CLAIM
Oasis 2.0DecartCLASS C · INTERACTIVE WORLDNot reportedAPIOFFICIAL CLAIM
12MODELS TRACKED
11REALTIME-CLASSIFIED
3REALTIME CLASSES
100%SOURCE-LINKED

A SHARED LANGUAGE

“Real-time” is three different products.

One label has been stretched across clips, streams, and responsive worlds. Our classification keeps their engineering constraints separate.

A

FASTER-THAN-PLAYBACK CLIP

Finish before the viewer does.

A complete clip arrives in less time than it takes to watch. Measure generation with RTR.

RTR < 1.00
B

STREAMING GENERATION

Frames arrive continuously.

The output starts before the generation ends. Measure first frame, cadence, jitter, and interruption.

TTFF · FPS · JITTER
C

INTERACTIVE WORLD MODEL

Actions change what comes next.

The system preserves state while user input affects future frames. Measure control latency and horizon.

ACTION → EFFECT